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Make visuals great again fivereborn
Make visuals great again fivereborn











make visuals great again fivereborn

Final Fantasy XIV was created using the Crystal Tools engine, which the team had to modify to suit their needs since it was originally built for Final Fantasy XIII, a game that was extremely linear in nature. The score is filled with excellent tracks, and although the team would later improve on other aspects of the title, the music in the original version of FF XIV is still superior to most of the later additions made by other composers.Īnother generally well regarded aspect of the game was its visuals. Quite a few of the songs can easily be considered some of his best work to date. Uematsu proved once again that he was still among the best video game composers in the world. The game's soundtrack is actually one of its few genuinely great elements. Other familiar names who worked on the original version of the game included Yoshitaka Amano, who once again created the game's logo and some of its concept art, and Nobuo Uematsu, marking the first time since Final Fantasy XI that he worked as the main composer on a Final Fantasy game. Among them were the game's original director Nobuaki Komoto, producer Hiromichi Tanaka, and writer Yaeko Sato.

make visuals great again fivereborn

Much of the team behind the original version of the game consisted of people who had worked on Final Fantasy XI, as well as several other games in the series. It would take an exceptionally good game from Square Enix to decisively win people over once more.įinal Fantasy XIV was revealed at E3 2009, but initial planning began in 2005 under the codename Rapture.

make visuals great again fivereborn

MAKE VISUALS GREAT AGAIN FIVEREBORN SERIES

This was especially true after the last two key entries in the series had been, to put it mildly, divisive among fans. Would it get back on track or slip further down the path of mediocrity? Whatever fans were expecting from the next main installment in the franchise, what they actually got was probably unexpected.Īlthough Final Fantasy XI had proven to be a genuine success for the company, and by the time XIV was announced was already nearly a decade old, nobody was really asking for a second Final Fantasy MMO at the time. Accordingly, this article will follow a slightly different format to the other articles in this series because there are many aspects of the game that I can't really comment on to any significant degree.Īfter the relative disappointment that was Final Fantasy XIII, many were unsure what to expect from the long-running series going forwards. As was the case with Final Fantasy XI, I have never actually played Final Fantasy XIV. By Taneli Palola, posted on / 12,246 Viewsįirst a quick disclaimer.













Make visuals great again fivereborn